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Bio I am a Principal Research Scientist in NVIDIA’s Human Performance and Experience research group, based in Redmond, Washington. Previously, I was a Research Scientist at Facebook Reality Labs (2019-2021) and a Senior Research Scientist in Real-Time Rendering at NVIDIA (2013-2019). I received my Ph.D. from UC Davis in 2013, and my B.Tech. from IIT Delhi in 2007. My research areas include visual perception, computer graphics, machine learning, and virtual/augmented reality. My recent work has led to advances in deep-learning for real-time graphics (co-developed DLSS 1.0), perceptual metrics for spatiotemporal image quality (co-developed FovVideoVDP), foveated rendering for VR graphics, and redirected walking in VR environments. I try to track SIGGRAPH Trends. 2022
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"Somewhere, something incredible is waiting to be known." - Carl Sagan |